International Rules of Compak - Australian Events
| A – RULES CONCERNING THE ACTIVITY |
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Compak® Sporting is a sporting activity involving clay pigeon shooting.
“Compak® Sporting” is a protected, registered trademark with sports rules, owned by F.I.T.A.S.C.
CHAPTER 2: SHOOTING INSTALLATION
The area is delimited by a rectangular zone over which the targets must travel, 40 m wide and 25 m deep.
Whenever possible, this zone must be marked out on the ground by four stakes about 50 cm high, with a pennant, to make work easier for those setting trajectories, as seen in a clockwise succession, and starting from the left, the sides are: AB-BC-CD-DA.
There must be at least six (6) trap machines.
The position of the traps can be determined freely, provided that the targets launched do not represent a danger for the shooters, the referees, the staff or the spectators, even in the event of a No TARGET.
In the event that a trap is located behind the shooting positions, it must be placed at least 4 m higher than the shooting stands.
When there is no wind, all the targets must pass over the rectangle ABCD in at least one point of their trajectory.
There are five shooting stands.

2.1 Trajectories (see the plan of the installations)
They must be as varied as possible:
Rising, falling, receding, approaching, lofted, rabbit, etc.
It must be possible to shoot twice at each single target from each of the five shooting stands, in full safety for the shooters, the referees, the staff and the spectators.
A Compak® Sporting competition includes two types of trajectories:
Compulsory trajectories:
· A trajectory from left to right crossing sides AB and CD.
· A trajectory from right to left crossing sides CD and AB.
· A receding trajectory crossing side BC.
The trap installations can be of two types:
1) Either a trench installation in front of the shooting stands,
2) Or a raised installation behind the shooting stands.
Free trajectories:
These are determined by the organizer, and depending on the lie of the land.
A Compak® Sporting competition uses at least six traps.
These traps can be manual, semi-automatic or automatic.
They must be given letters (A, B, C, D, etc.) or numbers (1, 2, 3, 4, etc.) from left to right, and each position must be clearly indicated by a board showing the corresponding letter or number.
The traps can be triggered either manually, via a remote control system, or using a sonopull type system.
In all cases, the clay pigeon must be released within in a time lapse of 0 to 3 seconds after the shooter’s call. In the case of a sonopull, the latter must be fitted with a time delay system.
All types of targets can be used, whether standard or special (battue, bourdon, mini, rabbit, rocket, etc.).
The colour of the targets must be selected to ensure that they are as distinctly visible as possible, depending on the surroundings.
2.5.1 Double on report:
Two targets thrown from one or two different traps, the first one is triggered by the shooter, and the second is triggered by the shot fired at the first target and thrown within a time lapse of 0 to 3 seconds.
2.5.2 Simultaneous double:
Two targets thrown at the same time from one or two different traps at the shooter’s call.
2.5.3 Rafale double:
Two targets thrown from the same trap, with the first one triggered by the shooter and the time lapse for the second depending on the machine reloading cycle.
The five shooting stands are made up of 1m x 1m squares, lined up and set 3 to 5 metres apart, from centre to centre.
The line passing through the fronts of the five shooting stands must be located 4 to 8 metres back from line AD of the rectangle and parallel to it.
Stand 3 must be centred on the base AD of the rectangle.
Firing Angle Limiters (F.A.L.) must be fitted on each shooting stand, to ensure general safety.
The recommended type of F.A.L. is as shown below, but they can also be designed differently.
In this case they must:
· Efficiently limit the firing angle to each side,
· Efficiently limit the vertical firing angle,
· Prevent the shooters from moving or leaning forward from the stand.
Firing Angle Limiter (Recommended model)

CHAPTER 3: ARMS AND AMMUNITION
All shotguns are allowed, provided they are not over 12 gauge and the barrel length is not less than 66 cm (26 inches).
Semi-automatic models are also allowed, but the shooter using a semi-automatic have to be careful that the ejection of the spent cartridges does not disturb the other shooters.
The use of "Release Trigger Shotgun" is not premitted in Australian Events.
Two cartridges at most can be loaded at any time.
Straps and slings are forbidden on all shotguns.
All complete or partial changing of shotguns, mobile chokes or barrels is forbidden in the course of a given round.
It is authorized between rounds.
The ammunition used during Compak® Sporting competitions is limited to 28 grams of lead (tolerance of + 0.5 gram).
The shot must be round and its diameter is limited to 2.5 mm (tolerance of + 0.1 mm).
ALL LOADING OF FIREWORKS, MIXTURES of SHOT of DIFFERENT diametErs, SHAPES or GRADES ARE strictLY FORBIDDEN IN THE CARTRIDGE.
The use of black powder or tracer cartridges is forbidden.
The shooters, referees, staff and members of the public on or near a Compak® Sporting event must wear hearing protection.
The shooters, referees and staff must wear safety glasses.
A round is made up of 25 targets, i.e. 5 targets per shooting stand under one of the following formulas:
· Five (5) single targets,
· Three (3) single targets and one (1) double,
· A (1) single target and two (2) doubles.
It is recommended to use different formulas from one Compak® Sporting event to another.
The single targets, together with the simultaneous and rafale doubles, are presented to the shooters only one time to the first squad each day.
4.2 Menu or order of firing at the targets
The firing menus are stationd at each stand, in such a way that the shooter can read them easily.
The single targets on the menus can be selected in any order for the machines.
The first target of each double has to be the last target shot at from the previous stand.
If the squad has less than six shooters, the last target of the empty station must be shown at the following shooter.
Example of a menu for a round (3 singles and 1 double):
| Stand 1 |
Stand 2 |
Stand 3 |
Stand 4 |
Stand 5 |
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| A |
B |
C |
D |
E |
Single |
| D |
C |
B |
E |
F |
Single |
| B |
F |
E |
A |
D |
Single |
| D+A |
A+F |
F+C |
C+B |
B+E |
Double |
This is just an example but all the combinations are possible, provided that they comply with the rules set out above.
Squads are made up of 6 shooters at most.
4.4 Shooting sequence for a round
Shooters position :
6 Shooters |
1st round |
Station 1 Shooter 1 |
Station 2 Shooter 2 |
Station 3 Shooter 3 |
Station 4 Shooter 4 |
Station 5 Shooter 5 |
| Wait Shooter 6 |
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| 2nd round |
Station 1 Shooter 6 |
Station 2 Shooter 1 |
Station 3 Shooter 2 |
Station 4 Shooter 3 |
Station 5 Shooter 4 |
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| Wait Shooter 5 |
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| 3rd round |
Station 1 Shooter 5 |
Station 2 Shooter 6 |
Station 3 Shooter 1 |
Station 4 Shooter 2 |
Station 5 Shooter 3 |
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| Wait Shooter 4 |
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| 4th round |
Station 1 Shooter 4 |
Station 2 Shooter 5 |
Station 3 Shooter 6 |
Station 4 Shooter 1 |
Station 5 Shooter 2 |
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| Wait Shooter 3 |
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| 5th round |
Station 1 Shooter 3 |
Station 2 Shooter 4 |
Station 3 Shooter 5 |
Station 4 Shooter 6 |
Station 5 Shooter 1 |
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| Wait Shooter 2 |
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| 6th round |
Station 1 Shooter 2 |
Station 2 Shooter 3 |
Station 3 Shooter 4 |
Station 4 Shooter 5 |
Station 5 Shooter 6 |
5 Shooters |
1st round |
Station 1 Shooter 1 |
Station 2 Shooter 2 |
Station 3 Shooter 3 |
Station 4 Shooter 4 |
Station 5 Shooter 5 |
| 2nd round |
Station 1 Empty |
Station 2 Shooter 1 |
Station 3 Shooter 2 |
Station 4 Shooter 3 |
Station 5 Shooter 4 |
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| Wait Shooter 5 |
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| 3rd round |
Station 1 Shooter 5 |
Station 2 Empty |
Station 3 Shooter 1 |
Station 4 Shooter 2 |
Station 5 Shooter 3 |
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| Wait Shooter 4 |
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| 4th round |
Station 1 Shooter 4 |
Station 2 Shooter 5 |
Station 3 Empty |
Station 4 Shooter 1 |
Station 5 Shooter 2 |
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| Wait Shooter 3 |
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| 5th round |
Station 1 Shooter 3 |
Station 2 Shooter 4 |
Station 3 Shooter 5 |
Station 4 Empty |
Station 5 Shooter 1 |
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| Wait Shooter 2 |
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| 6th round |
Station 1 Shooter 2 |
Station 2 Shooter 3 |
Station 3 Shooter 4 |
Station 4 Shooter 5 |
Station 5 Empty |
4 Shooters |
1st round |
Station 1 Shooter 1 |
Station 2 Shooter 2 |
Station 3 Shooter 3 |
Station 4 Shooter 4 |
Station 5 Empty |
| 2nd round |
Station 1 Empty |
Station 2 Shooter 1 |
Station 3 Shooter 2 |
Station 4 Shooter 3 |
Station 5 Shooter 4 |
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| 3rd round |
Station 1 Empty |
Station 2 Empty |
Station 3 Shooter 1 |
Station 4 Shooter 2 |
Station 5 Shooter 3 |
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| Wait Shooter 4 |
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| 4th round |
Station 1 Shooter 4 |
Station 2 Empty |
Station 3 Empty |
Station 4 Shooter 1 |
Station 5 Shooter 2 |
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| Wait Shooter 3 |
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| 5th round |
Station 1 Shooter 3 |
Station 2 Shooter 4 |
Station 3 Empty |
Station 4 Empty |
Station 5 Shooter 1 |
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| Wait Shooter 2 |
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| 6th round |
Station 1 Shooter 2 |
Station 2 Shooter 3 |
Station 3 Shooter 4 |
Station 4 Empty |
Station 5 Empty |
3 Shooters |
1st round |
Station 1 Shooter 1 |
Station 2 Shooter 2 |
Station 3 Shooter 3 |
Station 4 Empty |
Station 5 Empty |
| 2nd round |
Station 1 Empty |
Station 2 Shooter 1 |
Station 3 Shooter 2 |
Station 4 Shooter 3 |
Station 5 Empty |
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| 3rd round |
Station 1 Empty |
Station 2 Empty |
Station 3 Shooter 1 |
Station 4 Shooter 2 |
Station 5 Shooter 3 |
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| 4th round |
Station 1 Empty |
Station 2 Empty |
Station 3 Empty |
Station 4 Shooter 1 |
Station 5 Shooter 2 |
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| Wait Shooter 3 |
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| 5th round |
Station 1 Shooter 3 |
Station 2 Empty |
Station 3 Empty |
Station 4 Empty |
Station 5 Shooter 1 |
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| Wait Shooter 2 |
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| 6th round |
Station 1 Shooter 2 |
Station 2 Shooter 3 |
Station 3 Empty |
Station 4 Empty |
Station 5 Empty |
2 Shooters |
1st round |
Station 1 Shooter 1 |
Station 2 Shooter 2 |
Station 3 Empty |
Station 4 Empty |
Station 5 Empty |
| 2nd round |
Station 1 Empty |
Station 2 Shooter 1 |
Station 3 Shooter 2 |
Station 4 Empty |
Station 5 Empty |
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| 3rd round |
Station 1 Empty |
Station 2 Empty |
Station 3 Shooter 1 |
Station 4 Shooter 2 |
Station 5 Empty |
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| 4th round |
Station 1 Empty |
Station 2 Empty |
Station 3 Empty |
Station 4 Shooter 1 |
Station 5 Shooter 2 |
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| 5th round |
Station 1 Empty |
Station 2 Empty |
Station 3 Empty |
Station 4 Empty |
Station 5 Shooter 1 |
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| Wait Shooter 2 |
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| 6th round |
Station 1 Shooter 2 |
Station 2 Empty |
Station 3 Empty |
Station 4 Empty |
Station 5 Empty |
The shooters in the squad go to on the stands in the order set out on the score sheet.
The shooter waits behind stand 1, is ready to take the shooter’s place, as soon as he has fired at his five targets.
The shotgun position is free at the time of calling for the target (at the shoulder or not).
The shooters fire in turns at each single and double target in the order on the menu.
A time lapse of 10 seconds at most is allowed for each shooter to call for his target or targets after the shooter at the previous stand has finished firing.
The Referee must announce to the shooter at the station 1 when it has to shoot.
When the shooter at stand 5 has finished firing at the targets on his menu:
· He moves to stand 1 and waits behind it
· The other shooters move to the next stand on their right
· The shooter who was waiting previously takes his place on stand 1.
It is always the shooter on stand 1 who starts the round of five targets.
During stand changeovers the shotguns must be “oPEN and UNLOADED”.
5.1 The target is declared “ONE”:
When it has been thrown and the shooter has shot it according to the rules, and at least one visible piece has come away from it, or if it has been totally or partially pulverized.
This is also valid for flash targets.
5.2 The target is declared “ZERO”:
If it has not been hit, and no visible piece has come away from it, or if only dust is visible (smoking or dusty targets).
5.3.1 Due to the gun or the ammunition
The table below is applicable in the case of the first incident during a given Compak® Sporting event. The first incident gives rise to a warning.
As from the second incident all the targets not fired at are recorded as “ZERO”.
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Problem |
Action |
| Both shots are fired at the same time |
On a single target |
NO TARGET another target thrown |
| On the first target of a double on report |
NO TARGET another double thrown |
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| On a simultaneous double |
NO TARGET another double thrown |
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| On a rafale double |
NO TARGET another double thrown |
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| The first cartridge fails to go off |
On a single target |
NO TARGET another target thrown |
| On the first target of a double on report |
NO TARGET another double thrown |
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| On a simultaneous double |
NO TARGET another double thrown |
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| On a rafale double |
NO TARGET another double thrown |
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| The second cartridge fails to go off |
On a single target |
NO TARGET another target thrown. It can only be broken by the second shot. |
| On a double on report |
NO TARGET another double thrown. Result of the first target noted |
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| On a simultaneous double |
NO TARGET another double thrown |
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| On a rafale double |
NO TARGET another double thrown |
5.3.2 Due to the Targets
The table below is applicable in the following cases:
· A target is broken when it leaves the machine,
· A target is thrown from another machine,
· A target is a different colour,
· A target trajectory is judged to be irregular by the referee,
· The target is thrown more than 3 seconds after the shooter’s call,
· The shooter has not called for the target,
· The referee finds it clear that the shooter has been disturbed,
· The referee is unable to judge the target.
Problem |
Action |
| Case of a single target |
NO TARGET another target thrown |
| Case of a rabbit that breaks after the first shot has missed and before the second shot is fired |
NO TARGET another rabbit thrown.It can only be broken by the second shot. |
| Case of the first target of a double on report |
NO TARGET another double thrown |
| Case in which the first target (or pieces of it) break the second in a double, before the shooter fires his second shot |
NO TARGET another double thrownResult of the first target noted |
| Case of the second target of a double on report |
NO TARGET another double thrownResult of the first target noted |
| A target of the simultaneous double |
NO TARGET another double thrown |
| A target of the rafale double |
NO TARGET another double thrown |
5.3.3 Bad weather
There are no “NO TARGET” calls due to bad weather.
In all other cases all targets broken are recorded as “ONE” and all targets missed are recorded as “ZERO”.
· All guns, even when not loaded, must be handled with great care.
· Guns must be carried open (uncocked and not loaded).
· For semi-automatic guns, the breech must be open and the gun held with the barrel facing upwards or downwards.
· It is forbidden to touch another shooter’s gun without his permission.
· No simulated shots are allowed outside the shooting stands.
· No simulated shots are allowed while a shooter in the squad is firing on his targets.
· Under no circumstances may a shooter move forward onto the shooting stand, before the previous shooter has left it.
· The shooter must not turn round on the shooting stand before he has opened his gun and taken out all the cartridges from the chambers, whether they have been fired or not.
· During the presentation of the targets or a break in shooting, the shooter must keep his gun open and unloaded.
B – RULES GOVERNING COMPETITIONS
CHAPTER: 1 JURY
International events are supervised by a jury made up of:
· The members of the technical committee present.
· The representative of each country presenting a senior national team.
It is chaired by the President or the representative of the organizing federation.
Each member of the Jury wears a badge so that he can be easily recognized by all concerned .
At least two members of the jury must be present on the range at all times.
· The jury makes sure that the rules are complied with during shooting, and checks the guns, the ammunition and the targets using technical tests.
· The jury deals with complaints.
Under no circumstances can a complaint concern whether a target has been hit or missed, or whether the target thrown was defective or off the planned trajectory. In these cases, no appeals can be lodged against the referee’s decision.
The shooters can lodge an appeal against any other decision made by a referee.
All complaints are to be forwarded to the jury in writing, accompanied by a deposit of the amount in force at the date of the competition.
If the jury finds that the complaint is valid, the deposit is returned.
If the jury finds that the complaint is justified, it can give the referee instructions with a view to future assessments, appoint another referee, or modify the referee’s decision.
· The jury makes the necessary decisions in the event of technical failures, if such decisions have not been made by the referee responsible.
· The jury decides on the sanctions to be taken if a shooter has failed to comply with the rules or has behaved in a non-sporting way.
· In the event of an urgent problem (e.g. a risk of stopping the shooting), two members of the jury appointed by the President, can make a decision on an exceptional basis with the referee’s approval, provided that the jury ratifies the decision.
· The jury can only deliberate validly in the presence of its President or his delegate, accompanied by one quarter of the members of the jury.
· If a member of the jury observes a fact that is not in conformity with the rules, he must inform the referee of that fact, and the referee must take appropriate steps immediately.
The decisions are made by the majority of the members present. In the event of a tied vote, the President has the casting vote.
The appeal jury is set up at the same time as the jury for each international competition.
The appeal jury is made up of :
· The President of the FITASC or his representative,
· The Chairman of the Technical Committee or his representative,
· The Chairman of the organizing federation or his representative.
In the event that a decision made by the jury is contested by the shooters or by the FITASC, the problem can be put to the appeal jury.
For international competitions, before the beginning of the competition and in the presence of the person in charge of the initial layout, the layouts are drawn up, checked and modified if necessary (safety, variety, balance between trajectories) by the members of the FITASC Technical Committee present.
If no member of the Technical Committee are present, it is the Jury that is entrusted with the task.
Out of all the targets making up a competition, there cannot be more than 40% of special targets.
The trajectories and/or the traps and/or the menus and/or the distances between shooting stands and/or between the shooting stands and the theoretical line can be changed after each full round (50 targets if there are 2 installations, and 100 targets if there are 4 installations) once all the shooters have shot at the same series of targets.
The jury can decide that the trajectories are only shown to the shooters in the first morning squad and/or the shooters in the first squad after changes have been made to the trajectories if applicable.
Practice is preferably carried out using trajectories that are different from those that have been selected for the competition, if the stands provide this possibility.
If the shooter disagrees with the referee's decision, he must protest immediately on the shooting stand by raising his arm and saying “PROTEST” OR “APPEAL”.
The referee must then stop the shooting sequence and inform the shooter immediately of his final decision.
5.1 Personal dress
Shooters are requested to come to the shooting stand dressed in a suitable fashion for a public event.
Shorts are forbidden, only knee-length shorts (of the Bermuda type cut off 5 cm at most above the knee) are allowed.
Shirts must have at least short sleeves, with or without a collar, but must come to the base of the neck at least (tee-shirt).
Stripping to the waist under the shooting jacket is forbidden.
Sandals are forbidden for safety reasons.
5.2 Numbers
The shooter’s competition number must be visible and worn in its entirety.
Any failure to comply with these rules will be sanctioned by a “WARNING” from the referee leading to sanctions that can involve exclusion from the competition, by decision of the jury.
CHAPTER 6: LATE ARRIVAL OF A SHOOTER
a) When a competitor’s turn is called the competitor must be ready to shoot immediately.
b) He must have with him the equipment and ammunition for the full round.
c) If the shooter finds that he has a valid reason for being late, HE MUST:
· Refrain from joining his squad during the round.
· Forward a written explanation to the jury accompanied by the required amount for a complaint.
· Comply with the jury’s decision.
d) If the jury considers that the reason put forward is valid, the shooter can be allowed to shoot his turn in another squad (the amount paid in will be returned).
e) If the jury finds that the reason put forward is not valid, the shooter will be given 25 zeros, corresponding to the 25 targets not shot at (the amount paid in will not be returned).
Before taking part in a Compak® Sporting event, the shooter can test his gun, if he so wishes, on a stand specially designed and laid out for the purpose, not far from the gun room.
If a shooter’s gun is faulty, he is allowed to borrow a gun from another shooter to finish his round, on an exceptional basis, and provided that the other shooter is not in the same squad, with the other shooter's assent and that of the referee.
CHAPTER 9: USE of a gun by SEVERAL shooters
All sharing of a particular gun between several shooters in the same squad is forbidden.
CHAPTER 10: REFEREEING AND PENALTIES
10.1 Shooters absent at the time of calling
The shooters must plan for all contingencies to ensure that they are at the shooting range on time.
If a shooter is not present when his name is called, the referee must call the shooter’s competition number out loud, three times, with a time lapse of one minute.
If the shooter arrives in time to shoot his round before his turn has passed, he can take his place without any penalty, and carry out the shooting sequence as set out in the menu without the targets being shown to him.
If his turn has passed, “ALL SINGLE OR DOUBLE TARGETS THAT WERE NOT SHOT DURING HIS TURN WILL BE COUNTED AS ZERO”.
If the shooter goes to one of the next stands, “ALL TARGETS THAT WERE NOT SHOT ON HIS PREVIOUS STANDS WILL BE COUNTED AS ZERO”. Under no circumstances may a shooter shoot his round in another squad.
10.2 Firing time
A period of 10 seconds at most is allowed for a shooter to call his target after the final shot from the previous stand.
If a shooter fails to comply with this rule, after having received a warning (noted by the referee on the score sheet), during a given round, the targets will be counted as set out in article 10.6.
10.3 Refusal of a target
A shooter cannot refuse a target, except in the event that he has not called it.
If a shooter refuses to fire at a target found to be conforming by the referee, the shooter will be penalized as set out in article 10.6.
10.4 Shooting a target after a “NO TARGET” call
Under no circumstances can a target be shot after the referee has given a clear “NO TARGET” call. After a warning, the shooter will be penalized as set out in article 10.6.
10.5 Malfunctioning of a gun or ammunition
In the event of malfunctioning of a gun or ammunition, after an initial incident or if the shooter opens the gun or touches the safety catch before the referee has checked the gun, the shooter will be penalized as set out in article 10.6.
The shooter then has two minutes to repair or replace the gun.
If the referee so decides, the shooter is entitled to continue in the same squad, provided that he has obtained another gun. If not, he must leave his place in the squad and finish the rest of his round when there is a free place in another squad, if the jury has allowed him to do so.
| Article |
Single Target |
Double On report |
Simultaneous and Rafale Double |
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| 10.2 |
Firing time |
ZERO |
ZERO / NO TARGET |
ZERO / ZERO |
| 10.3 |
Refusal of a target |
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| 10.4 |
Shooting a No TARGET |
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| 10.5 |
Malfunction |
ZERO |
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| Malfunction on first target of a double |
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ZERO / ZERO |
ZERO/ZERO |
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| Malfunction on second target of a double |
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1st AcquiRED and Second ZERO |
1st AcquiRED and Second ZERO |
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All shooters taking part in competitions are considered as being familiar with the present rules and agree to abide by them.
They accept in advance all sanctions and all other consequences resulting from failure to comply with the rules and the orders given by the referees.
If a shooter uses guns or ammunition that are not in conformity with the present rules, all the shots fired with that gun or using that ammunition will be counted as zero.
If the jury finds that the shooter did not deliberately breach the rules, and that the breach has not favoured him, it can decide to accept the result, provided that the mistake is rectified once it has come to light.
The Compak® Sporting stands on which the shoot-offs take place, together with the layouts, are selected by the members of the FITASC Technical Committee present.
If there are no members of the Technical Committee present, it is the Jury that deals with the task.
Shoot-offs are held for the first three places in the scratch results and for each category, with a round of 25 targets and in the event of a tie, with the “first zero eliminatory” in a 2nd round (once all those qualifying for the shoot-off have shot the same number of targets on the same station).
In the event that those qualifying for the shoot-off for the scratch results are in the same category, the results of the shoot-off for the category will also count as the scratch results.
If two or more shooters achieve the same score they are listed with the same placing, in alphabetical order.
Shoot-offs are held in accordance with the present rules, except that the empty spaces in the squad are not filled.
If the shoot-off is not held at a prearranged time, the shooters concerned must remain in contact with the jury, to enable them to be ready to shoot “LESS THAN FIFTEEN minutes after the CALL”.
Any shooters absent at the time of the shoot-offs will be considered as having withdrawn.
The jury can decide that shoot-offs are to be postponed until the following day, for exceptional reasons; shooters absent at that time will be considered as having withdrawn.
For team shoot-offs, the placing is set out by moving up the squads in the opposite order from that of the Compak® Sporting competition as determined before the beginning of the competition.
The score sheet, a copy of which is attached as an annex, will be filled in by shooters s 1, 3 and 5 of the previous squad, under the responsibility of the referee.
One of the shooters will be appointed by the referee to note only the referee’s calls. The “MISSED” targets will be marked by a “O” and the “ONE” targets by an “X”.
The ZEROS must be announced by the referee clearly and out loud, with an audio signal that can be heard by the shooters to enable them to protest immediately if they so wish.
Any refusal to score markings on the part of a shooter appointed will be sanctioned by three “ZEROS”.
Back to contentsRANGE: All the sporting installations.
COMPAK® SPORTING: Shooting installation for the activity.
SQUAD: Group of up to 6 shooters shooting in the same round at the same time and using same installations.
ROUND: A round consists of 25 targets shot on a given Compak® Sporting installation.
TRAP: Machine or equipment used to throw the targets
SONOPULL: Acoustic equipment triggering the trap at the sound of the shooter’s voice
SHOT: Corresponds to firing one cartridge
TARGET: Clay pigeon
TRAJECTORY: Line followed in space by a target.
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FIELD and GAME FEDERATION of AUSTRALIA Inc. |
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Sheet : 1 Round : 1 (Winchester) Referee: ___________________ |
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Number |
Name | Cat. |
Targets |
Total |
Signature |
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Stand 1 |
Stand 2 |
Stand 3 |
Stand 4 |
Stand 5 |
Wait |
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15 |
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19 |
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21 |
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Stand 2 |
Stand 3 |
Stand 4 |
Stand 5 |
Wait |
Stand 1 |
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2 |
3 |
4 |
5 |
6 |
7 |
9 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
19 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
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Stand 3 |
Stand 4 |
Stand 5 |
Wait |
Stand 1 |
Stand 2 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
9 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
19 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
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Stand 4 |
Stand 5 |
Wait |
Stand 1 |
Stand 2 |
Stand 3 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
9 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
19 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
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Stand 5 |
Wait |
Stand 1 |
Stand 2 |
Stand 3 |
Stand 4 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
9 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
19 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
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Wait |
Stand 1 |
Stand 2 |
Stand 3 |
Stand 4 |
Stand 5 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
9 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
19 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
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